Wednesday 18 September 2024

Session 13: "All that glitters is not gold!"

 17/09/2024

23rd -24th Day of May 1492 

Weather: Clear.

High Temperature: 14 degrees Celsius.

Low Temperature: 9 degrees Celsius.

Mission:  Talk to Mara

Campaign:  Forest of Wyrms

Location(s):   Serpent Cowl Village, Whispering woods, Whispering Wood Village.

Present:  Barlyn, Zinalla, Seraphina, Brielle, Glepper & T'or

Remaining: Elysande

23rd:

The adventurers left the village of Serpent's Cowl for the village of Whispering Woods early the next morning. They said farewell to Elysande who was making the cairn to commemorate Dameun.

The journey would take them back through the eerie Whispering Woods, if they could remember the trail that led them here. They know that this is the mysterious part of the Forest of Wyrms and known for its magical anomalies. The journey should take a day and a half.

The path started as a well-trodden trail but soon became more rugged as they entered the Whispering Woods. Dense trees and thick underbrush obscure the sunlight, the eerie silence pervaded their thoughts. Brielle, the wood elf cleric, led the way. In the morning, she found an Absess Plant and recovered six root stems she could make into a number of healing pastes. By mid afternoon the trail she was following twisted and turned through the trees, although her keen eye sight was Glepper, just behind her, say softly, “Take cover, there is a shimmering light over there and I think it doesn’t bode good”. As he said that the air popped and sure enough a glittering circle of light appeared 20 ft in front of him.

Glepper was already moving behind a tree, Brielle moved forward and did the same. T’or strode forward and faced the anomaly shimmering in front of him. Barlyn dashed off to the left, Seraphina prepared her sword as Zinalla moved up beside her.

Suddenly a very large bipedal lizard creature exited he portal. It spied T’or and leapt some 20ft thought the air. Landing atop of T’or who was felled under the weight of the beast as a large talon protruding from between its toes and slashed T’or across his chest.

Zinalla dashed forward to engage the creature as he did so it jumped over him and landed in front of Seraphina. Using the chance to dash away from under the creature, Seraphina caught her breath under a tree. Sheathing her sword, she drew out her bow.

Glepper dashed in a slashed the beast with a poisoned dagger, causing the creature to spin round, not fast enough to escape the clamping jaws as they closed around him, Glepper was lifted off the ground in the jaws of the beast. Zinalla rushed in and struck the beast just missing the whipping tail. Barlyn wasn’t so lucky and was flung 15ft away to land heavily under a tree.

T'or now back on his feet dropped his battle axe and running towards the beast leapt up and grabbed it’s lower jaw. He tried in vain to prize open its jaws to free Glepper. Seraphina launched an arrow from the shadows, it struck true. Zinalla hit it with a mighty blow. Brielle dashed into the open and cast a powerful prayer, spiritual energy cascaded across the beasts back. Glepper still had his dagger in hand slashed into the throat of the beast. The beast succumbed to the myriad of wounds and crashed to the floor. Unfortunately, Glepper, still in its mouth screamed out in agony as the jaws crashed tight together with the fall causing him more injuries.

Zinalla ran forward and pulled Glepper free. He knelt beside the little goblin and laid on hands, praying to his god for healing aid. Glepper stirred as he could feel the spiritual energy coursing through his battered and torn body. Wounds bound, Brielle worked her healing powers and soon Glepper was sitting up and able to walk. His wounds mainly gone he said he was fit to continue.

They made camp for the night. Splitting the night into three watches. T’or and Brielle stood the first, Barlyn and Seraphina the 2nd, Zinalla and Glepper stood the 3rd. The morning broke in the semi dark of the woods, an eerie mist lay on the ground. T’or and Barlyn tried in vain to get some of the foot talons from the mighty beast, to no avail, they just hacked away and destroyed any chance of gaining a trophy. Glepper, dagger in hand, took 3 of the beast teeth. He would try and have them made into necklace.

24th:

They entered the village of Whispering Woods a few hours after breaking camp. Smoke from the early morning fires giving them a guide to follow. The palisade was nearing completion, the gate finished and a rudimentary watch tower built. The guards recognised the group and let them enter, Baelin was there to meet them. The village of Whispering Woods is a serene, mystical settlement with wooden homes and glowing lanterns. The villagers are welcoming but curious about the adventurers' experiences in the Whispering Woods.

They moved the discussion into the tavern and Mara joined them there. Upon arrival, the adventurers are greeted by the village elder who will be interested in their findings, especially concerning the strange tracks and the magical portal. Baelin and Mara are intrigued by the party's experiences and the strange phenomena they encountered. Zinalla also added that he had found the  missing pay chest of the Paladin Order in Boareskyr Bridge, however it was mainly claimed by the leader in Serpents Cowl.

Mara expresses deep concern about the strange tracks and the portal. She explains that such occurrences are rare but not unheard of. The tracks might be connected to ancient beings or creatures displaced by magical disturbances. The portal, however, is particularly troubling, as it indicates a tear between worlds that could be part of a larger, more ominous event. Baelin told Zinalla he would pass on to the Primus the information about the pay chest.

Mara reveals that the Whispering Woods is not the only place affected by these magical disturbances. She mentions Lyrans Hold, a fabled and enigmatic location in the centre of the Forest of Wyrms. It is said that Lyrans Hold holds great power and ancient secrets, but it is also infamous for being the site where no one who ventures there ever returns. According to legend, Lyrans Hold was once a powerful fortress of a forgotten civilization, said to have been abandoned after a cataclysmic event. Many believe that it is now guarded by powerful magical wards or monstrous guardians. The village has old tales of strange occurrences and ominous signs linked to Lyrans Hold, and Mara hints that the recent disturbances might be connected to whatever is happening there. Mara suggests that investigating the source of the magical disturbances might lead the party closer to understanding Lyrans Hold and potentially finding a way to unravel its mysteries. She believes that the events in the Whispering Woods could be a precursor to something more significant linked to the Forest of Wyrms and Lyrans Hold. Mara provides the party with an old map of the Forest of Wyrms, marking various significant locations, including a rough location of Lyrans Hold. The map is incomplete and worn, but it offers a valuable starting point for further exploration. Mara also tells the party the page with the map is from an old worn journal with cryptic notes about the Forest of Wyrms and ancient prophecies. However, The journal is hidden at the ruined Shrine of Mielikki written in an archaic language but includes illustrations and descriptions that might help in understanding the forest’s mysteries.

Two chests were produced and in one Mara had a large quantity of healing herb potions. The group could buy them at a reduced cost, to cover her time and effort in making them and to replace certain ingredients she had to buy from other merchants, they could keep them for personal use or sell them in Serpents Cowl Village to make a small but handsome profit. The group bought a large quantity of potions.

Baelin opened the 2nd chest and took from it an amulet and a cloak. Both of which he had had for some time and were no use to him anymore.

    • Moonstone Amulet: An amulet with a moonstone pendant that provides the wearer with advantage on Wisdom (Perception) checks made to see hidden or invisible creatures while in the Whispering Woods.
    • Whispering Woods Cloak: A cloak that grants advantage on Stealth checks made to hide in wooded environments and provides resistance to damage from magical sources.

Seraphina was granted the amulet, whilst Glepper the cloak. The items more suited to their talents than the fighters in the group.

With their rewards and new information, the adventurers had a few options. They could delve deeper into the Whispering Woods to further investigate the source of the disturbances or prepare for an expedition to Lyrans Hold, a place of legend and danger. The tome hidden in the shrine offered possibilities and was closer to the village. They decided to collect the tome from the shrine of Mielikki and make a decision once they had retrieved it.

The connection between the recent phenomena and Lyrans Hold hints at greater adventures and challenges that lie ahead.

That night, Brielle made 6 pots of healing paste from the Absess Root she had found on their journey through the woods.

Player Information:

Potions: d4 (1200cp for 1000cp), 1d4+1(2500cp for 2000cp) and 2d4+2 (5000 cp for 4000cp). The group can use them or take them to Serpents Cowl and sell them for full price.





Monday 16 September 2024

Session 12: "By Yonder Tree, near the Babbling Brook"

10th September 2024

21st - 22nd Day of May 1492 

Weather: Clear.

High Temperature: 16 degrees Celsius.

Low Temperature: 7 degrees Celsius.

Mission:  Find the Embalmers

Campaign:  Forest of Wyrms

Location(s):   Serpent Cowl Village, Yonder Tree.

Present:  Barlyn, Zinalla, Seraphina, Brielle, Glepper, Elysande & Dameun & T'or. (4 Guards)

Gathering themselves the group travelled back to Serpent Cowl village carrying the body of their fallen friend Dameun.

It was agreed by Lord Alaric that certain funeral rites could be held and that if the group wanted a place would be found to inter the ashes of Dameun. He gave orders for the entrance to the undercity under the embalmers be collapsed and a regular watch kept on the building for any incursions by Yuan Ti. Although he was surprised by the lack of coin restored to him from what was recovered in the undercity he thanked the group.

Leaving the citadel the group retired back to the inn they had left the day before. They drank to their fallen comrade and made plans to visit Yonder Tree, by the Babbling Brook over Yonder Hill in accordance with the poster they had seen in the village.

                       

T’or Barlyn and Glepper are in Serpents Fang drunken words spoken and a warning from Glepper to sleep with one eye open.

22nd:

The next day they replenished supplies, arrows and healed from the injuries sustained in the undercity.

Zinalla went to the merchants and tried to barter for a fine bow. Short bow very fine & arrows & quiver 7000cp for Zinnalla he tries to barter fails so he pays up.

There are no potions or herbs.

That night they made their way to Yonder Tree,

Yonder Tree

Majestically situated near Yonder Hill and the gentle flow of the Babbling Brook, Yonder Tree is a grand and ancient oak that commands respect and admiration. Its imposing presence is a natural centre piece of the landscape, its sprawling branches reaching skyward and casting a vast, inviting shadow over the surrounding area.

The tree’s trunk is thick and gnarled, a testament to its long history and the many seasons it has weathered. Its bark is rugged and deeply fissured, a rich tapestry of earthy tones that blends harmoniously with the natural surroundings. The canopy above is a dense, verdant expanse of leaves that rustle softly in the breeze, creating a soothing, melodic whisper that complements the gentle murmur of the nearby brook.

Beneath the sprawling branches, the ground is dappled with patches of sunlight and shadow, providing a cool and shaded refuge from the sun. The roots of Yonder Tree stretch out in all directions, some rising above the ground in fascinating, twisted patterns, while others delve deep into the earth. This network of roots creates a natural, uneven terrain that is both intriguing and picturesque.

The area around Yonder Tree is a serene haven, enhanced by the proximity of Yonder Hill and the Babbling Brook. The brook’s clear, sparkling waters flow gently over smooth stones, their soft babbling providing a tranquil soundtrack to the peaceful setting. The hill rises gently in the background, its slopes covered in lush grass and dotted with wildflowers, adding to the idyllic scene.

Yonder Tree is not just a natural landmark but a gathering place for locals and travellers alike. It’s a favoured spot for picnics, quiet contemplation, and storytelling. Many find solace in its shade and draw inspiration from its timeless presence. Whether you come to relax by the brook, climb the gentle hill, or simply sit beneath the great oak’s boughs, Yonder Tree offers a tranquil retreat amidst the beauty of the natural world.

As they approached they could hear music, someone was playing a lute. Sitting under a great oak tree sat an Elf. An open book before him, he was strumming away. Without looking up he said "Hello, my name is Lionel, and you are Barlyn, Zinalla, Seraphina, Brielle, Glepper, Elysande & T'or if I'm not mistaken". Before they could answer a voice came from behind the tree and out stepped a Goblin. "Oh and this is Droop, my friend and yours. Say hello Droop". "Hello". The group were taken aback at this odd couple.

Droop was a small, wiry goblin with a distinctly regal air for his kind. Standing barely three feet tall, his green skin was marked with various scars and tribal tattoos, each telling a story of past conflicts and victories. His beady yellow eyes, which glitter with a mix of cunning and curiosity, were framed by a tangle of black hair. Droop wore a finely crafted set of leather armour adorned with the sigil of the Order of the Gauntlet—a silver gauntlet on a field of deep blue—embroidered into the chest piece. The armour is surprisingly well-maintained, reflecting a high status within the Order. Droop did not speak like an ordinary Goblin but was very articulate and well spoken. 

Lionel, the exact opposite, was a tall and striking High Elf with an aura of elegance and grace. Standing over six feet tall, his lithe frame and refined features were characteristic of his elven heritage. His silver hair, which cascaded in soft waves down his back, contrasted with his deep blue eyes that sparkled with creativity and wit. Lionel was dressed in flowing, richly embroidered garments that combine practicality with high elven style: a deep blue tunic with silver trim, paired with fitted trousers and a cloak that billowed elegantly with his every movement. His attire subtly displayed the emblem of the Order of the Gauntlet, seamlessly blending his bardic attire with his role as a member of the Order.

Lionel explained that Droop was an ambassador for the Order and they had sought out the group, in fact had been discretely following them since Boareskyr Bridge. They were very impressed that they had save Mara. As an ambassador, Droop was articulate and surprisingly diplomatic for a goblin. He carried himself with a mix of confidence and formality, a testament to his training and experience in dealing with various races and cultures. Despite his small stature and sharp features, Droop showed a keen intelligence and his negotiation skills admirable. His speech was punctuated with a touch of goblin gruffness, but he was capable of engaging the group with refined discourse when needed. He explained his primary role was to represent the Order of the Gauntlet and ensure that their interests and messages were conveyed effectively. Lionel explained his role as both a bard and a representative of the Order of the Gauntlet. His role involved not only entertaining and inspiring through his music and performances but also engaging in diplomatic and strategic discussions. Lionel was charming and articulate too, able to captivate his audience with his enchanting melodies and poetic words. His demeanour was warm and engaging, though he possessed a sharp intellect and a strategic mind, making him adept at navigating the complex negotiations and conversations with the group.

"This meeting at Yonder Tree, is two fold. First to offer you the chance to serve the Order, although a period of time as apprentices must be fulfilled before final selection was approved. Although our ploy to have you come to Yonder Tree initially to discuss a play we have collaboratively written. The play is intended as a cover to showcase our creativity and test how it resonates with the local villagers as an audience should any come to see. The performance would act as both a form of entertainment and a subtle way to gauge the reactions of the audience, including any potential allies or supporters of the Order of the Gauntlet in the area. Our main task is to investigate the mysterious flashing lights and effects observed in the Forest of Wyrms. The mission is a critical task for the Order of the Gauntlet, and they seek to gauge the interest and willingness of the group to assist in this endeavour. I cannot emphasizes the importance of the mission in protecting the region from potential threats and ensuring the safety of the local communities. I appeal to your sense of duty and responsibility." Droop said with much authority. Lionel the spoke more directly, adding his own touch by describing the adventure through the lens of a bard’s narrative, highlighting the excitement and potential glory of the quest. He used his storytelling skills to paint a vivid picture of the Forest of Wyrms and the significance of uncovering the source of the mysterious phenomena.

The group asked the following questions

1. Is Serpents Village still in danger from Yan Ti?

"Don’t know."

2. Lights when first seen and area to search?

"Speak to Mara."

3. What causes lights?

"Speak with Mara about lights"

4. Is it because of Yan Ti and Kobolds?

2Could be, Rumour of ancient time Yan Ti nation old capital Forest of Worm’s tunnels connecting settlements. Arcane magic user a hundred years ago homed in Lyran's hold in forest. Didn’t have the ability of flying city Crystals collapsed and fell."

A vote was taken decided to help Sword Coast Alliance. Unanimous.

The group agreed to carry out the tasks, it was one they were part way through undertaking anyway. Lionel thanked them on behalf of the Order and told them to keep in touch through the village elder in Whispering Woods village. He also advised them to speak more with Mara, she too was a valuable ally and may have more insight into the goings on in Whispering Woods and the Forest of Wyrms. Elysande told the group he would remain in Serpents Cowl and construct a fitting cairn for the remains of Dameun while they travelled to Whispering Woods village.


 




Wednesday 11 September 2024

Lionel The Bard

 Lionel the Elf Bard plays his song, sitting back against Yonder Oak.

https://suno.com/song/6800cf9c-43b7-4d2c-8d01-74c06209d3c6

[Verse] Gather round the fire light Hear the tale of day and night Seven heroes standing tall Face the darkness conquer all [Verse 2] Dragons roar in distant skies Flames and fear but still they rise Orcs and goblins crowd the land Sword and spell in every hand [Chorus] They fight with heart they fight with might Together they turn dark to light One by one they win the fight The guild of heroes shining bright [Verse 3] Wizards weave their magic true Casting spells to guide them through Enchantments flow in airy streams Guard our heroes guard their dreams [Bridge] Through the forest dark and deep Past the mountains steep and steep Echoes of their valor ring Through the lands where legends sing [Verse 4] Shield and bow and staff and sword Bound by oath and honor's word Every step they brave and bold In the land of stories told