Monday, 18 November 2024

Session 1: Stand alone - Hegrash the bandit ogre.

 18/11/2024

I was asked to run a one off, stand alone adventure for my daughter Michelle, Scott, Ben and Nicky. Here is the adventure based on the very first dungeons and dragons adventure I ran as a DM back in 1979. Hegrash the Bandit Ogre. Here it is:

Nicky: Iolo, male human folk hero fighter

Ben: Varis, male high elf wizard

Scott: Alton, male halfling rogue

Michelle: Duvana, female hill dwarf cleric

A stand alone introductory adventure for 4 level 1 characters.

Setting the Scene: 

The Village of Farlight: The adventure begins in the quaint village of Farlight, a peaceful hamlet nestled along the base of the rocky Fendral Hills. Farlight is home to about fifty villagers, mostly farmers, shepherds, and artisans who rely on one another for survival. Recently, however, the villagers have been gripped by fear as Hegrash the bandit ogre has raided their homes, stolen their livestock, and threatened harm if they report him to the authorities. The villagers are too scared to fight back and have pooled what little coin they have, to hire a group of brave adventurers to put an end to Hegrash's tyranny.

Detailed Account of the Encounter


Journey to Hamlet Farlight

The sun was low on the horizon as the group of adventurers arrived in Farlight. The hamlet was quiet, with only the occasional bark of a dog or the rustling of leaves breaking the stillness. The dirt paths between the cottages were rutted from carts, and the villagers eyed the strangers warily, their faces shadowed with fear and suspicion.

The party was directed to the central square where Headman Maerwin waited. A wiry man with a weathered face, Maerwin spoke bluntly. "You're here about Hegrash? Good. That brute has been raiding us, taking what little we have. Deal with him, and Farlight will be in your debt." He avoided giving details but insisted the ogre was hiding in the hills.

Iolo, the human fighter, stepped forward. "We’ll handle it. No one terrorizes a village under our watch."

With the deal struck, the adventurers set out for the hills, following faint trails marked by the villagers' fear and desperation.


Discovering the Hideout

After hours of trekking, the party found themselves before a concealed tunnel entrance in the rocky hillside. The air was cooler here, and the sound of distant water hinted at a deeper system within. Alton, the halfling rogue, moved silently ahead, scouting the left side of the entrance. His keen eyes caught the faint glimmer of a slit in the wall—an archer's position.

“Looks like they’re watching us,” he whispered, retreating back to the group.

Duvana, the dwarven cleric, inspected the light source to the right but found the slit too high to reach. "A clever design," she muttered.

Varis, the High Elf wizard, frowned. "If we can’t climb, we’ll force our way in."

With a nod from the group, Duvana raised her hand, murmuring a prayer. A burst of power echoed through the stone as the doors swung open with a creak, revealing a dimly lit room beyond.


First Engagement

The moment Alton stepped inside, an arrow shot out from the darkness, striking him in the shoulder. He grunted in pain and staggered back. Iolo rushed forward, grabbing the rogue and pulling him behind cover on the left side of the doorway. “Stay low!” he barked.

Drawing his longbow, Iolo fired through the doorway, his arrow thunking into the shadows. Alton, despite his wound, slipped back into the room and ducked behind a stack of crates to the left. Varis and Duvana took positions to the right, crouching near a pile of broken barrels.

The dim room smelled of damp wood and sweat. Flickering torches in sconces cast ominous shadows.

A goblin rushed from the far corner, its dagger flashing in the torchlight. It lunged at Varis but missed. The elf retaliated with a crackling surge of lightning from his palm, the spell sizzling the goblin where it stood.

Duvana charged forward, only to find another goblin crumpled behind the crates—an arrow from Iolo’s earlier shot buried in its eye.

Searching the Goblins the only thing of worth was a folded scrap of paper in a pouch on the goblins belt. A crude drawing was on the scrap:

                                                   The Symbol of Hegrash the bandit Ogre.


Using a Goblin as Bait

The adventurers dragged the goblin corpses back to the doorway, arranging one as a grisly lure. Iolo crouched behind cover on the left, greatsword ready, while Alton nocked an arrow and hid near the doorframe. Duvana stepped into position near the second door, and Varis called out in Goblin, his voice high and panicked, “Help! Help! They’ve killed us!”

The ploy worked. The second door creaked open, and a human bandit stepped through cautiously.

Iolo sprang into action, swinging his greatsword, but the bandit ducked just in time. A ray of frost from Varis slowed the man, while an arrow from Alton caught him in the shoulder. Duvana called upon her divine magic, but her first sacred flame missed. Her second attempt scorched the bandit as Iolo delivered a killing blow with a vicious slash.


Advancing to the Second Room

The group cautiously advanced into the next room. The air was heavier here, smelling of smoke and rotting food. Crates and barrels were stacked haphazardly, and the remains of a half-eaten meal lay on a table.

Suddenly, crossbow bolts flew from the far side of the room. Alton ducked low, loosing arrows in return. Varis sent another ray of frost into the fray, while Iolo charged forward, his greatsword cleaving the second human bandit in two.


Confrontation with Hegrash

As the group approached the third door, a deep voice rumbled from within. “Enough blood. Come in and talk, or fight and die like the rest.”

The adventurers exchanged glances and decided to parley.

Inside, Hegrash loomed over a crude throne. His massive frame was intimidating, but his expression was weary rather than hostile. “You think you’re heroes?” he growled. “Ask your precious villagers about their promises. I saved them, once. When their crops failed, it was me who shared my food. But they’ve forgotten. Now I take what’s owed.”

Duvana stepped forward, her tone firm. “If this is true, what do you demand?”

“Simple,” Hegrash replied. “Twelve sheep. Four sacks of grain. And I’ll leave them in peace.”

The party agreed to take the terms back to the village, though Varis muttered under his breath, “This isn’t over.”


Return to Farlight

Back in Farlight, the group decided to scout the villagers’ resources before presenting Hegrash’s terms. Alton discovered the villagers had only six sacks of grain, a handful of livestock, and a few cows.

When the party relayed Hegrash’s offer to Maerwin, the headman’s face darkened. “Proof. Show me proof you’ve dealt with him.”

Iolo frowned. “We brokered peace. Isn’t that enough?”

Maerwin’s tone turned cold. “You’ve done nothing but help that brute rob us blind. Leave. We don’t need your kind here.”

Duvana’s eyes narrowed. “You dare accuse us? What will you say when we tell the local lord of your broken agreements?”

Maerwin scoffed. “Tell him whatever you like. You’re no friends of Farlight.”

As the villagers turned their backs, the adventurers stood alone in the square, the weight of their decisions heavy on their shoulders.

Thursday, 14 November 2024

UPDATE

 AN OVERDUE UPDATE:

With the end of the Forest of Wyrms campaign I shall take a break. CJ (Glepper) is running the next campaign and it gives me a chance to play a character. During my break from Dm'ing I will be working on my next campaign and should have it ready to go when CJ's campaign is concluded, long may it run.

I would like to thank all the participants in my campaigns, all set along the Sword Coast and have been running from 2017 until 2024.

I do hope you have all had as much fun as I have in running the campaigns, without your continued integrity and roleplaying it would not have been such fun. The campaign has had it's highs and lows, players have left the campaigns and others have filled vacant slots. You have enriched the experience for all and I hope you have all learned as much as I have during the 8 years the 'game' has been running.

The party have developed, characters have been lost along the way, however there are two players that deserve a mention, who due to 'real life' have had to curtail their involvement, but knowing the door is always open for their return. Their input brought a richness to the 'game' and I am glad to count them among my friends. Recently I had the opportunity to meet them in person and short though it was, the meeting shall remain with me as one of the highlights of my life. Of course I am speaking of Matt and Amanda, both live in Canada.

Now to two very special players. The first I served with in the armed forces and wargamed with him for many years. His involvement in the Battalion Wargames Club, running our own wargames show in the two years we were stationed in Tidworth is still considered to be one of the best shows run in the south of England. Certainly missed by many of the traders and visitors. He was my friend and I still miss him, Harry your duty is done, stand easy my friend Rest in Peace.

Neil Gilmore was one of my oldest friends. We wargamed together at school. He introduced me to heavy metal music and absinth! His gaming was prolific, be it computer or paper based. He was part of the Red Glaze Group playing in The Game, the longest running single D&D campaign in the world.   He brought a style to his characters that was uniquely his own. Where ever you are Neil, assassin extraordinaire, Rest in Peace.

Session 18: "The final countdown....."

12/11/2024

26th Day of May 1492 

Weather: Clear.

High Temperature: 15 degrees Celsius.

Low Temperature: 9 degrees Celsius.

Mission:  Find the Hart of the Forest

Campaign:  Forest of Wyrms

Location(s):   Forest of Wyrms, Sacred Glade.

Present:  Zinalla, Seraphina, Brielle, Elysande, Glepper, T'or &Thaumat

The Battle of the Corrupted Trees


The second Encounter: The Redcap Goblins

The seven adventurers approached the second corrupted tree cautiously. Its bark was blackened, twisted into grotesque, spiralling knots, and the air around it shimmered with a malevolent energy. Zinalla, the human paladin, led the way, his shield raised and his longsword ready. “Stay alert,” he cautioned, his voice carrying the weight of his years of training. Double battle line formed they waited for Glepper to throw the oil bottle and T'or to hurl his lit javelin into the tree.


The final battle was one of fire, fierce attacks, and relentless tenacity, with the party splitting into their battle formation and moving as a deadly unit.


Battle Formation

Front Line: Elysande, T’or, and Zinalla stood shoulder to shoulder, weapons drawn and faces grim. T’or activated his shield, bracing himself as he prepared to protect his comrades.


Back Line: Seraphina, Brielle, Thaumat, and Glepper took their positions behind, watching their fronts while preparing spells and ranged weapons.

Brielle cast bless on herself, Glepper and Seraphina.


The Goblins Emerge

As they neared the second corrupted tree, they wasted no time planning their assault.

“Glepper,” T’or said, striking a flint to light his javelin, “get the oil ready. This tree’s about to feel the heat!”

Glepper gave a mischievous grin, “Oil’s on its way, big guy!”

With a gleeful cackle, the goblin hurled the flask of oil onto the trunk of the gnarled tree. T’or immediately followed by launching his flaming javelin into it. Flames roared up the side of the twisted wood, sending thick smoke into the sky. But just as the fire caught hold, three figures jumped from the bushes—small, wiry creatures with green skin and red hoods, their jagged teeth glinting as they hissed and lunged.

“Redcaps!” Zinalla shouted, gripping his sword tightly.

The Fight Begins

Seraphina darted forward, her blade flashing as she struck the first goblin, drawing a hiss of pain. But her movement drew the attention of another Redcap, which lunged past her and slashed at Brielle, its sharp claws raking across her arm.

Brielle cried out but quickly retaliated, her wrist daggers igniting in flame as she drove them into the goblin. “Mielikki’s wrath burns brighter than yours!” she spat, searing the creature with holy fire.

Elysande swung his greatsword but missed, his strike just a hair too slow as the Redcap dodged to the side.

T’or attempted a follow-up, but the Redcap ducked under his swing with uncanny agility, its laughter echoing as it evaded him. Glepper took his chance, lunging in with his venom-coated dagger, but he too missed, the goblin weaving around his attack with ease.

Zinalla aimed his sword in a powerful arc, hoping to land a blow, but the Redcap dodged again. Frustrated, Thaumat cast Poison Spray, her magic finally landing, causing one Redcap to choke and stagger.


Seeing the opening, Seraphina sliced it again, her blade biting deep, and it fell back with a grunt.

“Stay focused!” Brielle called, casting Sacred Flame. The spell missed, but she kept her faith, determined to protect her allies.

Elysande found his mark at last, striking a goblin with a devastating strike. T’or, laughing wildly, grappled one of the Redcaps and bit down on its shoulder, growling, “I’m gonna eat all of ya!” His sharp teeth pierced its skin, sending it screeching.

Meanwhile, Glepper flanked behind Brielle, stabbing another Redcap with his venom dagger, sinking it deep with poison. “Dibs on the cap!” he shouted. “I want that silly hat!”

Despite the onslaught, Zinalla missed his next swing again, much to his chagrin, as Thaumat also tried to strike with her dagger, missing as well.

The goblins fought back fiercely. Brielle barely dodged a claw aimed at her face, and Glepper took a hard hit, hissing in pain but remaining on his feet. Elysande also got clipped by a claw but shrugged it off.

Brielle called for Mielikki’s aid and began a Prayer of Healing, golden light gathering around her as she steadied herself. “Divine lady, mend our wounds and strengthen our fight.”

Elysande, T’or, and Glepper continued their attacks, Elysande landing another heavy blow, while T’or struck with his maul. Glepper, grinning wickedly, used Cunning Action to dash behind a goblin and sink his dagger for more damage, the creature screeching in agony as poison seeped into its wounds.

After a long, grueling fight, the goblins finally fell. Their bodies lay motionless on the forest floor as the corrupted tree withered into dust, its dark energy dissipating.


The Third Corrupted Tree - Gloomwings Descend

The party, still breathing hard, approached the second corrupted tree. T’or again lit his javelin, while Glepper readied another flask of oil. With perfect coordination, Glepper hurled the oil, followed by T’or’s flaming javelin, igniting the bush and part of the tree.

But no sooner had they set the tree aflame than two creatures emerged from the shadows. They were Gloomwings—pale, white-faced creatures with massive, black wings that hovered ominously above the party.


Seraphina moved first, launching an arrow that struck one of the Gloomwings.

Before anyone could react, one of the Gloomwings dove, slashing Brielle with its talons. She staggered back, clutching her side as blood trickled down her fingers. The other Gloomwing struck T’or with brutal force, nearly knocking him off his feet.

Elysande charged forward, swinging his long sword to land a clean strike against the first Gloomwing, sending dark ichor spilling onto the ground.

T’or swung at the second Gloomwing but missed, his previous injury hampering his movement. Meanwhile, Glepper found his mark, stabbing with his venom dagger for a lethal amount of damage, followed by poison that weakened the creature further.


Zinalla managed to land a rare hit, his blade flashing as he cut into one of the Gloomwings.


Seraphina took advantage of the opening, slipping into the shadows and reappearing behind a Gloomwing. With a swift, devastating strike, she let an arrow fly in a single critical hit, incapacitating it.

Brielle, bleeding and weary, healed herself with a prayer, her body glowing with divine energy as her wounds closed.

Elysande struck again, his battleaxe slicing for another causing more damage. But as T’or closed in for an attack, the remaining Gloomwing swooped down and struck him for heavily. T’or’s body buckled, but with a fierce cry, he activated his Relentless Endurance, refusing to fall but barely clinging on to consciousness.


With a few more focused attacks, including Zinalla’s much-anticipated strike and Thaumat’s melee hit, they finally vanquished the Gloomwings. Their bodies dissolved, the corrupted tree behind them crumbling to dust.


The Final battle- The Shadow Demon

The party stood at the  edge of the pool of dark, swirling water. Shadows pooled around its roots, and as Zinalla stepped forward, a chilling laughter echoed from the darkness. The Shadow Demon emerged, its form a mass of living night, flanked by two shadowy figures.                           

The battle began with a burst of unholy energy. The shadows lashed out, striking Glepper, who stumbled backward, his vision dimming. “I... can’t see...” he whispered, falling unconscious. Zinalla rushed to his side, laying hands on the goblin to revive him. “Get up, friend. We need you,” Zinalla commanded, his voice a beacon of hope. Wandering how his spiritual healing had returned.

Elysande charged the Shadow Demon, his battle axe cutting through one of its shadow allies, but the creature’s return strike sent him sprawling. He lay there, blood pooling beneath him, dangerously close to death. Brielle knelt beside him, pressing her hands to his wounds. “Mielikki, I beseech you!” she cried, and golden light enveloped Elysande. His eyes fluttered open, and he gasped for air, life returning to his massive frame.

Seraphina danced between the shadows, her daggers flashing. She managed to wound one of the shadow creatures but was caught by the Shadow Demon’s claws, black energy searing her skin. Thaumat, desperate and barely able to stand, called upon the spirits of the forest. Vines erupted, ensnaring the shadow allies, though they still writhed and struggled.

T’or, fuelled by rage and a need to protect his friends, let out a war cry. His maul bit deep into the Shadow Demon, but the creature retaliated with a blast of shadow magic that almost stopped his heart. He dropped to one knee, the world spinning. “Not... yet...” he growled, refusing to fall.

Brielle cast Prayer of Healing, and a warm wave of divine energy washed over her allies. Wounds closed, and their spirits lifted, though exhaustion still pulled at them. Glepper, regaining his senses, aimed a Fire Bolt at the Shadow Demon, and the flames seared through its darkness.

Zinalla, seeing an opening, channelled every last ounce of his holy power. “By the light, be gone!” he roared, driving his sword into the Shadow Demon’s heart. The creature let out an ear-splitting wail before shattering into a million shards of shadow.

With the Shadow Demon defeated, the pool’s corrupted waters cleared, revealing a crystalline, pure spring. The final corrupted tree withered into dust, and from the centre of the pool, the Hart emerged. The unicorn, the earthly avatar of Mielikki, was radiant and beautiful, its presence banishing the last remnants of darkness.

Brielle took a moment to cast a mass healing spell, her voice calm and serene. “Mielikki, bless this ground and mend our wounds,” she prayed, golden light washing over the group. T’or’s shoulder wound closed partially, though he still grunted in discomfort. Elysande stood straighter, his pain ebbing.


The battle finally over, the adventurers stood amidst the clearing, victorious yet worn from the gruelling fight. The last of the Redcap Goblins lay motionless, their twisted bodies sinking into the mossy earth. The Gloomwings had been banished, and the dark presence of the Shadow Demon and its shadowy allies had dissipated into nothingness. The air felt lighter, no longer heavy with malevolence, as the final threads of darkness unravelled.

The ground trembled, and from the pool emerged the Hart, a gleaming unicorn—the earthly avatar of Mielikki. Its majestic presence filled the clearing with warmth and peace, the taint of darkness finally lifted.

“Champions,” it spoke, voice echoing like a melody through the forest, “you have restored the balance.”

The adventurers knelt, exhausted yet triumphant,

The adventurers knelt, and Brielle whispered a final prayer, tears streaming down her face. “Thank you, Hart of the Forest.”

Before them, the Hart of the Forest emerged in its full glory, a magnificent white unicorn with a mane that shimmered like liquid starlight. Its presence radiated calm, and its sapphire-blue eyes glowed with gratitude. As it stepped forward, the ground itself seemed to welcome the return of its rightful guardian. The adventurers, weary yet resolute, watched as the Hart’s power began to ripple outward, settling the wild, chaotic magic of the undercity that had threatened to tear the forest apart.

The Hart bowed its head, and its voice resonated like a clear, bell-like chime. “You have done well, brave souls. By freeing me from the Shadow Demon’s curse, you have restored the balance that this forest so desperately needed.”

Zinalla, the human paladin, stepped forward, his battered armour still shining faintly with divine energy. His jaw was set in determination. “Hart, it is a great honour to have aided you. But what of the Yuan-Ti? They have long been a blight on this forest. Should we not rid these woods of their corruption?”

The Hart regarded Zinalla with ancient, understanding eyes. “Paladin,” it said gently, “the Yuan-Ti are not an abomination, but a part of this world’s intricate design. Their ways are not your ways, but they have a right to exist in the Forest of Wyrms, as do all creatures. Balance must be preserved.”

Zinalla furrowed his brow, struggling to reconcile his lifelong quest to vanquish evil with this newfound understanding of balance. Brielle, the wood elf cleric, placed a reassuring hand on his armoured shoulder. “Zinalla,” she said, her voice warm and melodic, “we must learn to live in harmony with all beings, even those we fear or do not understand. The gods teach us to heal and to protect, not to destroy without thought.”

Seraphina, the human assassin, stood a few paces away, idly cleaning her twin daggers. She looked up, her expression half-amused, half-curious. “So, we’re just supposed to let the snakes do as they please?” she asked, her voice tinged with scepticism.

The Hart’s gaze shifted to Seraphina, and it smiled, a serene and knowing expression. “Assassin, even the most venomous creatures have their place in the world. If you keep your blades sharp and your wits sharper, you will find that balance often requires vigilance, not mindless eradication.”

Seraphina’s lips twisted into a smirk. “Fair enough,” she conceded, sheathing her short sword with a fluid motion. “Vigilance I can do.”

Glepper, the goblin arcane trickster, piped up, his wide grin revealing his crooked teeth. “So, what you’re saying,” he said, his voice high-pitched and excited, “is that as long as they don’t get too naughty, we just keep an eye on them and maybe have some fun along the way?” He waggled his eyebrows at his companions, eliciting an eye roll from Elysande.

The Hart chuckled softly, a sound like rustling leaves. “Indeed, little one. Your humour will be needed to lighten the world’s darkness.”

Elysande, the goliath fighter, hefted his massive battle axe, his serious face betraying a hint of a smile. “A fine battle, Hart,” he rumbled, his voice deep and steady. “But if the Yuan-Ti challenge the balance, we will answer that call.”

The Hart nodded. “Your strength is a gift, Elysande. Use it wisely, but understand that strength alone is not always the answer.”

Thaumat, the druid, knelt by a bed of blooming wildflowers, her fingers brushing the newly awakened petals. She looked up at the Hart, her eyes full of wonder. “The forest sings again,” she murmured. “Thank you, Hart, for reminding us of the balance that binds us all.”

The Hart turned to Thaumat, its gaze full of warmth. “Druid, your bond with nature is strong. You and your friends have rekindled the forest’s spirit. Continue to protect it.”

T’or, the half-orc barbarian, folded his massive arms, his muscles still tense from the battle. His voice was a rumbling growl, but there was a softness in his eyes. “Balance or not, if the snakes cross us, I’ll crush them,” he said, though the threat sounded almost... protective.

The Hart’s eyes sparkled with humour. “Your strength of will is admirable, T’or. Channel your rage wisely, and you will be a mighty guardian.”

With its final blessing, the Hart raised its shimmering horn, sending silvery light cascading into the air. The wild magic of the undercity was drawn back, subdued, and woven into the very essence of the forest. The cracks where chaotic portals had begun to open sealed themselves, and the forest sighed in relief, a living entity breathing easier.

The adventurers watched as the unicorn began to fade into the forest’s embrace. Before disappearing completely, it turned and spoke once more. “Go now, champions, and know that you have done more good than you will ever realize. The Forest of Wyrms will remember you.”

Zinalla finally nodded, his heart heavy yet resolute. “We understand,” he said. “We are not here to rule but to defend the balance.”

The companions shared a final glance, their bond forged in battle and strengthened by wisdom. They had fought for this land, and they would continue to protect it. As they began their journey back, the light of the forest seemed brighter, the path clearer, and their spirits renewed.

Though their adventure here had ended, each of them knew their story was far from over. There were new tales to tell, new threats to face, and, always, the balance to uphold.

CHARACTER EXPERIENCE: