Friday, 17 January 2025

Session 7: The Observatory and Tellan.

 Detailed Session Report: Campaign Notes, 14 January 2025

Compiled by Thia Lathalas

Present Party Members:

  • Mandy (Thia Lathalas): A quarterstaff-wielding spellcaster, linked to the Lathalas lineage.
  • Chris (Hugh Greendale): A stalwart fighter equipped with a sword and shield.
  • Paul (Alto Uccello): A skilled archer and scout.
  • Neil (Khyraa): Proficient with a variety of weapons, possesses an air of mystery.
  • Dean (Sora): Another quarterstaff-wielder, likely magically inclined.
  • Andy (Thaumat): Employing both a quarterstaff and shield, indicating a defensive spellcaster or cleric.
  • Simon (Brielle): Member role not expanded in this session.

Exploration of the Observatory

Observations and Interactions:


  • Setting: The party investigates an ancient elven observatory featuring golden-hued statues that seem animated, like constructs. Thaumat detects a peculiar aura about the central plinth.
  • Khyraa’s Connection: Approaching the plinth, Khyraa feels an inexplicable sense of familiarity. Drawn to the north wall, she discovers an opalescent skull-like object. 2 Sentinels stand either side.
    • Khyraa (quietly): “This... this feels familiar somehow.”
  • Thia’s Insight: Examining the plinth, Thia notes a powerful enchantment but falters mid-sentence. Her eyes momentarily turn golden.
    • Thia (startled): "There’s a very powerful enchantment—a... Oh!" (Eyes shift, then return to normal.)
    • Khyraa (alarmed): “Thia, what’s happening to you?”
    • Thia (dazed): “I... I don’t know. It’s like I almost remember something. Fragmented...”
  • The Skull: Thia realizes it isn’t humanoid but part of something—possibly someone. The plinth is engraved: Property of Sindarion Lathalas, Archivist of the Observatory.
    • Thia (softly): “Sindarion Lathalas... that’s my family name.”

Statues Watching: The constructs’ eyes follow the group, making them uneasy. Deciding not to provoke them, the party retreats to safety, returning to the cave.


Return to Greendale

  • Rescue of Elnis: The party delivers Jeremiah and the missing child, Elnis, to the orchard. Deleena and Thalinor are overjoyed.

    • Deleena (tearfully): “Thank you!”
      Rewards:
      • Thia: Spell scroll, healing potion (2d4 + 2).
      • Rest of the party: Healing potions (2d4 + 2 each).
  • Jeremiah’s Departure: He returns to the barracks, grateful but weary.

  • Payment for Goblins: The group meets with Rena and Lord Ulrick Delrane, receiving a bounty of 200 gold pieces for their goblin-slaying efforts.


Journey to Tellan

Meeting the Caravan: The party encounters a caravan from Fendor, Thaumat’s hometown, transporting materials to Tellan. They negotiate:

  • Payment: 4 silver pieces per day, plus 1 silver for each bandit eliminated.

Travel Log:

  • Day 1: No incidents.
  • Day 2: Near dusk, the party spots seven sets of small, beady eyes. Khyraa fires a warning shot, scattering the creatures—identified later as Ratkin.
    • Khyraa (firmly): “Stay back, or face the same fate as my arrow.”
  • Day 3: Uneventful; cold weather persists, though no rain or snow.
  • Day 4: Quiet travel, but the Ratkin’s eyes return in the evening, still observing but keeping their distance.
  • Day 5: Weather improves, and Tellan comes into view.

Arrival in Tellan

South Elm Quarter: The caravan delivers goods to the General Goods Store, while the party books lodgings and food at the Traveller’s Rest Inn, retiring for the evening.


Dreams and Visions

Thia and Khyraa’s Vision: That night, the two share an otherworldly vision (details unspecified—possible future revelation).


Exploration of Tellan

                

Hugh: Ventures to the Iron Quarter, locating a Job Board with potential quests.

Thia, Sora, and Khyraa: Visit Greyspires, a renowned institution.

Greyspires Gate:

  • Greeted by a human female guard wielding a spear and a construct companion.
    • Guard (cautiously): “I hope your companions don’t cause too much trouble.”

Reception and Meeting Yulan:

  • Inside, a mousy receptionist directs Thia and Sora to Yulan, the Lord and Master of Greyspires.
  • Yulan reveals:
    • Discovery of ancient civilization remnants in an iron mine.
    • Undead attacked a chapel housing a reliquary of great importance.

Rewards:

  • Offers a spell scroll of the party’s choice to Thia and Sora.

Thia’s Request:

  • Thia: “This seems tied to something greater. I’d like to speak to you with Khyraa as well—can she join us?”
    • Yulan (considering): “Very well. Let us convene once you’re ready.”

Notes for Next Session:

  • Delve deeper into Thia and Khyraa’s shared vision.
  • Investigate the reliquary and ancient civilization in the iron mine.
  • Address the Ratkin presence during future travels.
  • Clarify the statues’ connection to Sindarion Lathalas.

Wednesday, 8 January 2025

Session 6: Revelations, strangers and strife

(Session report for 7th January 2025)

From the recollections of Kyrrha T'sarran

17th Day of Abrior (February) 1355
Weather: Clear. Cold. High: 7°C, Low: 3°C.
Mission: Find a boy and a guard.
Location(s): Greendale, The Woods.

Present: Thia Lathalas, Hugh Greendale, Sora, Alto, Thaumat, Brielle and Kyrrha

Shadow Sigil Entry

Dictated by Kyrrha


17th Day of Abrior, 1355
Weather: Crisp and clear.
Mission: Discover the fate of the missing boy and soldier.
Current Location: Greendale outskirts, cave system.


The sigil's dark resonance stirs as I begin to speak. Words are captured and drawn into its depths, ensuring my tale is preserved—not for anyone else, but for myself.


It began last night. My secrets, my hatred for the Drow, laid bare before the group. I revealed my true identity, my reasons for despising them, and why I act as I do. There was a silence afterward, the kind that lingers in the air like smoke.

Sora was the first to speak, and not kindly.
Sora: "When we’re done with the Drow prisoner, Kyrrha will finish him off. That’s what she wants, isn’t it?"

I didn’t dignify her words with a response. The others looked between us, unsure of what to say.

Let them think what they will. My reasons are my own.

The two letters we found were produced and I saw Thia's face go pale as she handed over the second one, I read it and nodded my head. So be it. As we delved deeper into this discovery, my thoughts turned to the letter we found when we captured Arkan. The contents still haunt me, a stark reminder of the shadow I walk beneath.

The letter was from none other than Matron Mother Kytharel Xassan of Shul Varond. It detailed my supposed crimes in exacting, venomous words:

"Let this be known that the Spider Queen herself has deemed this target a threat to those who uphold the true ways of the Drow.

The target is the darthir and heretic Kyrrha T’sarran. She has the Kaashjir D’valir set on her by order of Lolth, and her priestess, the Matron Mother Varuna T’sarran, for the theft of a most precious artefact and her heathen ways.

A bounty of 1500 drakes is the reward for any sworn to uphold Lolth’s ways to purge the darthir from existence and the return of the dagger she stole.

Failure to do so will be either punishable by death by the hand of the traitor or by the hand of Lolth and her church."

The words “Kaashjir D’valir” burned into my mind—a mark of death placed on me by Lolth herself, a divine decree for my eradication. The bounty, set at 1500 drakes, was a price on my head meant to lure every Drow loyal to the Spider Queen into the hunt. My crime? The theft of an artifact, yes, but worse, my defiance of the faith that corrupted my kin.

The dagger they seek is Sshamath’enil, now my blade and my curse. It seems every step I take toward redemption only ties me further to the shadows of my past.

Even here, in this place of discovery and strange light, I feel the weight of their eyes. They will come for me, and when they do, they will find only vengeance waiting.

__________________________________________________________________________

A new face appeared among us—Brielle, a wood elf cleric. She’s quiet, too much so, and wary. Her demeanour tells me she’s still deciding what to make of us. I decide to let her observe. She’ll learn soon enough that we are not the kind of group that wastes time on ceremony.


The weapons we recovered from the bandits needed to be sold. Surprisingly, Sora offered to accompany me. I didn’t argue—she’s persuasive, and her magic has a way of swaying people. Together, we secured a better price than I expected.

The blacksmith, after paying for the weapons advise I might find thieves tools at the village store. There I replaced my thieves’ tools, haggling the price down to a reasonable amount. To my surprise, Sora paid for them.

Kyrrha: "Generous of you. I didn’t take you for a philanthropist."
Sora: (Dryly) "Consider it an investment in our survival. Try not to waste them."

She owes me, keep owing Sora.

We returned with a substantial haul of gold, silver, and copper. Back at the inn, I waived my right to the first share but took an equal portion of the remainder. Brielle didn’t seem impressed by the arrangement, but she’s new. She’ll learn that here, action earns rewards—not quiet judgment.


The next morning, we were approached with news: a soldier had gone missing while searching for a farmer’s son. The farmer was desperate, his wife on the verge of tears. Their pet drake, a small and peculiar creature, could track the boy’s scent in the woods.

Kyrrha: "A pet drake? Handy. Does it know how to track goblins too?"
Sora: "It understands Draconic. Lucky for us, I do too."

We followed the drake’s lead, its serpentine form weaving through the trees. The tracks we found confirmed our suspicions—goblins.


The trail ended at a cave, its entrance yawning like the maw of some ancient beast. As the others debated strategies, I grew tired of their hesitation.

Kyrrha: "While you discuss, I’ll handle this."

I donned the Black Gauntlet cloth, fixing it to my leather armour, and assumed the form of a Drow. Stepping into the cave, I surveyed the goblins within—ten or so, including two shamans.

Kyrrha (in Drow, projecting authority): "Do you know what you’ve done? Arkan of the Black Gauntlet is displeased. By taking these two hostages, you’ve endangered yourselves and your clan. Return them, and I will erase their memory of this. You’ll receive five pieces of gold, and this will end here."

For a moment, they hesitated. But one of the shamans stepped forward, his eyes narrowing.

The Goblin Shaman asked if I'd seen a Goblin like them in or around Greenwood, I told them I had not.

Goblin Shaman: "We’ve seen you before. You’re no emissary of Arkan. Seize her!"

So much for diplomacy. I drew Sshamath’enil, and the blade responded eagerly, its shadowed edge slicing through the shaman in a single stroke. Blood pooled at his feet as the others shouted in alarm.

I called to the group.
Kyrrha: "Now! Join me or stay behind—your choice!"



The others rushed in, spells and weapons ready. Hugh charged forward, taking the fight to the goblins with his sword. Thia cast firebolts, the cave flickering with their light, while Alto loosed arrows into the fray.

A wolf snarled behind me, attacking the goblins from that side. Thaumat, no doubt—her druidic forms are as unpredictable as they are effective.

The second shaman raised his staff, casting energy at us, none were targeted at me. Brielle cast numerous spiritual energy but her power fizzled uselessly against the Goblins dexterity. I pressed forward, Sshamath’enil biting deep into the chest of the second shaman. The light left his eyes, and I turned to find the remaining goblins had fell under the group’s assault.


With the fight over, we turned our attention to the cave itself. Thia and Sora were drawn to the back wall, where an odd stone protruded slightly. Sora pressed it, and the wall shifted, revealing a hidden door.

Beyond was a strange, square room. Its walls, ceiling, and floor were a brilliant white, starkly different from the rough stone of the cave. Two buttons were set into one wall, each labelled in ancient Elvish script.

Kyrrha: "Observatory and Ground. Interesting."

The others joined me in the room. I pressed the button marked Observatory. The room shuddered, descending with a mechanical hum.


When the door opened again, we found ourselves in a long chamber. The floor shimmered with an iridescent blue light, almost alive. Statues lined the room, their forms depicting the evolution of elvenkind—the dawn of time, the golden elves, and then the branching paths that led to high elves, wood elves, snow elves, and Drow.

At the far end was a smaller annex, its centre piece a lectern. Symbols adorned the statues and walls, their meaning just beyond my grasp.

Thia: "This... this is ancient. A discovery of a lifetime."
Sora: "Perhaps. But a discovery of what?"

Indeed. What have we stumbled upon? And what secrets does this place hold?


Reflections

As I sit in this strange room, I feel the pull of Sshamath’enil, its hunger momentarily sated but always lurking. The others are captivated by the history before us, but my thoughts are on the future.

What does this discovery mean for us? For me?

The sigil dims as I conclude, sealing these words in the shadowy void. For now, the answers will wait.



Letter to Arkan recovered during his capture:

Arkan,

Preparations are underway for the next phase of our cause. Distract the people as best you can. We shall make contact with you once our preparations are complete.

We already have coerced a lowly priest to enact an assault of undead minions toward Tellan. Acolyte Delfore knows their part of the plan.

It has also come to our attention that a group of meddlesome individuals have made their presence known in Greendale. We can only hope you deal with these vermin with your group, as you’ve done while torching Kelora.

Our agent in Avenmoor was spotted by a human, they will gather their forces to make their own preparations. They move autonomously, though I’d not trust a gnoll.

See that you do not fail in your mission, Arkan. The Black Gauntlet watches, and the Red Fanatic always knows.

 

D.V.


Letter concerning Kyrrha recovered during Arkan's capture:

(The following has been translated by Thia Lathalas, with her understanding of Undercommon.)

Kaashjir D’valir

Let this be know that the Spider Queen herself has deemed this target a threat to those whom uphold the true ways of the Drow.

The target is the darthir and heretic Kyrrha T’sarran. She has the Kaashjir D’valir set on her by order of Lolth, and her priestess, the Matron Mother Varuna T’sarran for the theft of a most precious artefact and her heathen ways.

A bounty of 1500 drakes are the reward for any sworn to uphold Lolth’s ways to purge the darthir from existence and the return of the dagger she stole.

Failure to do so will be either punishable by death by the hand of the traitor or by the hand of Lolth and her church.

May Lolth reign and the pretender Eruina fall!

Matron Mother Kytharel Xassan of Shul Varond

Session 5b: The diary of Brielle

The thoughts of Brielle….


ENTRY 1:

A most unwelcome, welcome.

If it had not been for Elminster I would not be on this path. The Archwizard Astalon a highly trusted individual has brought me to this place. Unremarkable just another village inn, the same as almost any other inn, in any other village. Yet again the path given, was not of my choosing, I cannot see how this journey  will assist me in my quest and again no explanation from Elminster of Astalon.

We sit in the corner. Astalon quiet, a slight smile on his face, one of recognition. I follow his gaze. I watch, I see, I listen. Nothing remarkable in anything or it appears anyone. So why this group the focus of his attention. ‘Follow me’ his only words as Astalon rises, ever so gracefully, and approaches the group.

A group? A collective of individuals more like. A mixed bag if ever there was one. Astalon a conversation held. Within an instant he is gone.

So here I sit. I understand trust is earnt not given. But a more unwelcome welcome I could not believe possible. I am an outsider of this mixed bag of individuals, of that I am fully aware. Not invited to join them but delivered unto them by Astalon. A human they clearly recognised. The most the group could do was to greet me well the names no clue as to their abilities. ‘Hugh’ or was that pugh, no not pugh, or Barney Mc grew…I know not.

One thing is for sure he likes the sound of his own voice. I studied the group, saying nothing and asked nothing in return. I countenance my own discretion. Silence is golden. Despite his human posturing it is instantly clear he is not the leader, or at least the ‘brains’ within this group, he leads because others follow. From my initial considerations, two individuals stand out, one potentially impressive one an obvious danger. The first Thia or is that Elyssa?…          A High Elf, well to do, an air of supremacy cleverly displayed not arrogant. Indeed, most certainly not the way of a High Elf. She is well to do, it would appear she is funded but for some reason as yet unclear our lodgings and food are paid for, and indeed this evening drinks ‘on the house’. I keep my still, for me never alcohol. Unless at Holy ritual and then only the slightest sip. Some within the group seem to liberally partake. There are such in every group. These are spoils of which I have not earned. The latter an individual of grave concern. If I am not extremely careful around this one called Kyrrha I can see my grave awaits. A drow, and of that it appears a ruthless, a selfish individual. Out for only herself. She is by far the most withdrawn. The others have a cold distance toward her. Why I know not, but I feel relieved that my initial thoughts on this individual do not seem adrift. She is the internal danger within this group, watch her with upmost caution.

Discretion and discreet, these shall be my watch words within this mixed bag of  a group. They ask not of me. They tell me not of what they seek, accepted only because of Astalon. So be it. Time will tell.

In my dealings so far,  a most unwelcome, welcome……

ENTRY 2: TELLAN

Well rested, watered and fed Brielle headed off toward the temple dedicated to Endor. She knew almost nothing other than the few facts that had been imparted to her the evening before. A temple dedicated to healing. As she made her way though the Elm quarter it was easy enough to find the temple. The tall glass dome towered above any other building in the area by a considerable height.

As Brielle approached the entrance she noted the two large pillars one each side of the entrance doors standing open. Stop the pillars a triangular porch way in the middle of the triangle a small engraved eight pointed star made of silver or so she thought.
She would later learn it was made of platinum.

Brielle climbed the eight steps, entering the temple she stepped in no more than half a dozen paces, knelt bowed head and prayed. It was not to the deity worshipped here but to her own, ‘The Oak Mother’ …. Brielle just felt it was the right thing to do .

As she raised her head, her prayers at an end she noticed the expanse of light falling into the temple
from the enormous glass dome below which suspended on wires a sizeable eight pointed silver star. The only decoration in the whole temple, other than eight more pillars evenly distributed around the temple, there obvious use to support the roof structure of the temple. The few areas not illuminated by natural light were illuminated by candles. The point at which the star hung was a cross over between the main isle leading down the temple and another isle leading all the way across the temple from left to right. At the far end from the entrance where Brielle knelt some kind of simple ornate. Almost the only colour other than the star being the blue full length drape over the alter.

“welcome to the temple of Endor, what brings you here’? Brielle looked to her left, stood up and for a reason she knew not politely bowed her head. It just seemed the right thing to do.  The half Elf Half Human worshiper or priestess nodded, smiled and gestures to a pew
‘Shall we’?  She offered.
Brielle thanked her, followed and sat beside her.
The priestess dressed simply in a full length brown sackcloth robe, thin rope tied around her waist and simple leather open toed sandals had only one item of possible status a simple eight pointed star attached as a necklace around her mech hanging down midway on her chest.
‘Greetings and welcome to the Temple of Endor, my name is Aurelia how may we be of help to you child’?
Brielle remained cautious
Aurelia sensed this,
‘I notice your commendable entrance to our temple, let us pray together shall we’?
She continued, ‘I see you are not of our Deity but that matters not, pray to your god, for your prayers will be accepted where ever you offer them’
By the time Brielle had finished her short prayer asking for guidance Aurelia was sat up, smiling. ‘Now of how may we be of assistance to you’?
Brielle explained that she sought knowledge and help about the poppy seeds and sweet berries she had gathered and how they me of use in healing and potions.
Aurelia smiled, ‘ I am sure that is not the only knowledge and answers of which you seek’ she paused,  ‘If you seek surety and confidence to ask of me more then take your time’ allow me to find Brother Bendalin for he is our most knowledgeable herbalist, I am sure he will be able to help you’
She rose saying ‘Be still a while and seek the assurances you need with your hid once more’
Brielle prayed, having completed this she studied her surroundings. All the priests or worshipers she saw were all clothed exactly as Aurelia, how ever most of the clergy were High Elf, only a handful of human and even fewer half elf half human.
She was surprised no ornate statues, no coloured glass windows
The temple so very plain.
It was now that Brielle had two flash backs…in her hours under the influence of the potion she had taken and her transportation to the world she now lived in she recalled the glass dome atop the temple. As she closed her eyes she could see the inner lay out and simplicity of the temple…
Brielle sensed others beside her. Opening her eyes stood a little way away from her as if respecting her space, perhaps with her eyes closed they had thought she was still in prayer…?
‘Brielle allow me to introduce Brother Bendalin
I have explained your questions to him, he will be delighted to assist you further’, She paused, ‘when you have completed your time with Brother Bendalin should you wish to ask further questions I will be happy to continue our discussions’…’Brother Bendalin’….’Thank you, the Mother Superior has explained your desire for knowledge, please allow me to assist where I may be able, do please follow me’
Brielle was surprised, mother superior, she would never have guessed.
Brielle followed out through one of the side knaves…..


Brielle entered a beautiful herb garden, all manor of herbs and plants . The colours and aromas just sumptuous.
She followed Brendalin.
‘Here we are the pharmacy’
They entered the room,
On three walls book shelves and shelves full of glass bottles, pestles and mortars and all manner of pharmaceutical type holders and the like.
Bottled leaves, berries, seeds the likes and volumes of which Brielle had never seen before.

‘Two clothes on the table
Place your rich pickings on each’ said Bendalin.

The following three hours passed in a whirl of information and notes made in Brielle’s book.
Recipes, volumes, ingredients, mixing process and fermentation.
Along with types of cures and what they were used for. Areas of antidotes for poison and pulses for healing the topics.

‘My word is that the time? Lunch shall we’….
The meal was sumptuous, not ornate or fancy but very pleasant and fulfilling.

‘Oh good lord no, a donation of what ever you feel so disposed to donate, the where? in the centre of the main temple hangs our star, below in an alter collection piece if you wish. It will be gratefully received and thankfully applied’.

They returned to the pharmacy. Eight vials of anti poison. ‘
‘Remember only one per administration, and no more than one in every twelve hours. And no more than three in consecutive administrations.
The sweet berries made into pulses, good for healing deep cuts or wounds, but not damage to organs’
Brielle nodded, collected the eight vials and twelve pulses and was escorted back to the main temple.

Having made her charitable offering of thanks and donation she saw Aurelia sat in the end pew in conversation with another clergy.
The clergy stood up with the humblest of bows of the head and moved away. ‘Are we all done my child or do you wish to have further discussions’?
Brielle nodded, ‘if I may she asked’? ‘Then do sit a while’ Brielle was not certain but despite how uneasy her feeling was she felt not to would be a mistake. For she knew she would regret not taking the opportunity later.

Brielle became more relaxed, more confident as she progressed through  her story, a potted explanation of her home, her sister, and then she struggled to explain her quest… should she show Aurelia her small piece of parchment?

Aurelia assured her in a very different manner’ I am sure your Oak Mother’ will guide you”
That was just the assurance Brielle needed.
Though she was surprised at how a half human half high elf could know of her deity.

Carefully as if handling a new born child Brielle removed the small five inch tattered edged piece of parchment and laid it out on one of the kneeling cushions.
Aurelia did not touch the parchment, but studied it for a while. Brielle sat in nervous silence.

This is some thing I know not of’ ….Brielle’s heart sank, ‘but I am sure there are of three who could possibly help you further’.

Brielle explained what little she desired of the group, that one among them knew of the Castle and Tower.

They prayed again and Brielle left the temple. She needed time to think. As she wandered lost  in her thoughts it was only when a distant bell chimed did she become again aware of her surroundings.
She was in a grave yard by the side of the temple.
As she studied the head stones they all appeared the same… a name two dates she figured birth and death dates and carved above the name a simple eight pointed star….

As Brielle was passing the last row she noticed one grave stone set away from the others…Brielle knew not why, drawn by curiosity walked over to the grave stone.

What…? She couldn’t believe her eyes.
She knelt down and read.
Callisandra, the dates faded but the emblem clear as anything. An oak leaf wrapped around a sickle, the emblem for The Oak Mother, Felosial….

Why had Aurelia not spoken of Callisandra?
Brielle gave prayers.

She sat and ran through the information she had.
Three professors to visit at the Grey Tower.
Divination,
philosophy and Religion and lastly
professor of Herbal lore and poisons.
That was tomorrow’s tasks she thought.

What Brielle did not see nor sense was a single pair of eyes watching her ever so discretely. Not small eyes, not human or elven
eyes, but watching her ever so intently they were…..

Monday, 6 January 2025

BIOS OF MY CHARACTERS IN THE LONGEST RUNNING DnD GAME IN THE WORLD 'THE GAME'.

 

Iskandar Dhu-Il-Qarnayn

Psionicist Warrior

Titles: Executor of the Conclave

Pseudonyms: "He of Two Disciplines"

Level:13 

Age:296SF - 323SF (27 years old)

Ethnicity: Tuchuk Arabic

Races: Human

Religion: Islam

Weight: 200 lbs

Height: 5'11"

Eyes: green

Hair: light brown

Groups: Past

Player: Neil Bayly


Iskandar was born in 296 SF, the second son of Archidemus V, King of Sparta. Being of sickly nature and forever crying throughout the night he was cast out upon the slopes of Mount Taygetus, as is the custom amongst the Spartans with newly born considered weak. Two travellers, Fenix and Tassadar were drawn by the baby's cries, which did not have a physical cause but a mental one. For the baby had a rare gift, the power of psionic ability.

Transported to Arabia he was placed with a family of the Tuchuk tribe, given the name Iskandar and was raised as their own until he was old enough to train at the Conclave. At the age of 8 his family group were attacked by desert raiders and he was orphaned. Found by Tassadar he was taken to the Conclave and although very young, and before his time, was put through the trials and tests of the Conclave.

Iskandar passed the tests with ease and quickly excelled himself. He was appointed journeyman and carried out the will of the Conclave throughout Arabia. Returning to the conclave he passed the arbiter trials, gained his pegasi steed Ass sirr Rukhkh and became Iskandar dhu l Qarnayn, 'he of two disciplines'.

The will of the conclave was for Iskandar to join the Party of the Pendant. He travelled to the isle of Shemar and there was initiated into the Party. He took part in an expedition to Midway and on his return re-joined the party group which took part in extensive expeditions in Babylon, Sumer and Choros. The culmination of which saw the downfall of the Demon Queen of Sumer, Nertuma.

Iskandar also played the part of ambassador taking part in the council of Dirnen, part of the group representing Arabia and as special Spartan ambassador to Persia. It was just before this later mission that Iskandar found out his true heritage and took the name Alexander (Iskandar is the Arabic form of Alexander).

Alexander was married to Princess Antinea of Messenia, a marriage born out of political need but culminating in a marriage of love, short though this was.

Within 6 months of being married Alexander took part in the conclusive battle to re-unite the Peloponnesian city states. It was near the end of this battle that Alexander saved the life of King Leonidas, his brother. The Party had need of Alexander again and he joined the great journey to Middle Earth. He took part in missions into Rohan, became a map maker for Rohan and Gondor and was part of the great gathering in Minas Tirith that was to change the balance of power in Middle Earth.

During a mission into Rohan, high above the tower of Isengard his party was attacked by the WitchKing of Angmar and the Mouth of Sauron. Iskandar could see no other way than to challenge the Witchking to buy the rest of the group time to regroup and attack. His challenge, although brave, was fruitless as he fell lifeless to the floor. From reading his diary, he apparently had known he would not return from Middle Earth but he died as any true Spartan would wish to die, bravely and giving his life so that his friends could live


Mina Euminides


Cleric

Titles: Deposed Queen of Sparta, Ruler of Minneapolis, High Priestess of Athena

Pseudonyms: "The Grey Maiden" "The Martyr"

Level:16

Age:300SF - 334SF (34 years old)

Ethnicity: Spartan

Races: Human

Religion: Greek (Athena)

Weight:135 lbs

Height: 6'2"

Eyes: grey

Hair: light brown

Groups: Past

Player: Neil Bayley


Mina was the 4th child of the King of Sparta, Archidemus V and Queen Euthisia, both deceased. Her eldest brother, Leonidas III, became one of Sparta's Kings but he was later assassinated in a coup that led to the family being removed from the Spartan monarchy. Mina’s brother Alexander (Iskandar in Arabic) adventured with party prior to his death and she had one other older brother named Theano.

At the age of six years, Mina started her education with other Spartan girls of the same age. For the next 12 years she studied and developed her mind and body. The aim was to produce a healthy body so that the 'fruit' she would conceive might take firmer root. Such was her allotted life: to grow strong and healthy, marry a Spartan warrior, and produce healthy, strong stock.

Mina's training consisted of sports and at times she exercised with the boys. She was limited to running, wrestling, throwing the javelin, discus and ball games. Choral and dancing competitions were also held. It was during this time that she learned the dances of the temple, especially in honour of the Goddess Athena.

Much to her parent's dismay, when Mina reached the age of 18, instead of choosing a husband or before one was chosen for her, she entered the temple of Pallas Athena and became a novitiate priestess. For the next four years Mina studied and progressed through her priestess training until she became an acolyte priestess of the outer temple.

In 321 SF Mina learned that she had a brother who was believed long dead. A man appeared at the royal court, employed as a map maker. He was dressed in robes and headgear of Arabic design. He rode a magnificent white Pegasus. His name was Iskandar. Mina visited him often and listened to Alexander tell stories of his service with the Party of the Pendant. He left for a place called Middle Earth shortly after his marriage.

Eighteen months after Alexander left, Mina was brought before the high priestess and informed that two members of the Party of the Pendant had arrived: Hulda Graringsdottir and Baltazar Manez du Quesada. They told how Alexander had fallen in battle in Middle Earth against an evil enemy known as the Witch King of Angmar.

Mina asked only one question "did he die bravely like a true Spartan?" Iskandar's body was still in Middle Earth so Mina asked permission to travel there and pray at his grave. The high priestess gave her blessing.

Mina followed Baltazar and Hulda into the void and stepped into her future. She became the Spartan representative in the Party of the Pendant.

Mina became an active member of the Red Glaze Faction of the Party. She was present when Samuel Douglas challenged the Witch King in Dol Goldur; she helped defeat the Mantis Daemon under the tunnel leading to Minas Tirith. Back in her own world, she took part in the scouting of the Burned Lands border region both in Scythia and Balston; she undertook an embassy to the Hellenic nations on behalf of Queen Azyra Avtarez of Shemar; she aided the Party in Aquilonia and sacrificed all her weapons and armour to find out what would destroy the evil Northern war engine known as the "Vharkakon." In 327 SF Mina's Royal line was assassinated and she was imprisoned and raped by two clerics of Ares. Nine months later she gave birth to twins at the home of Izella the Fire Witch. Mina helped the Red Glaze faction in Scythia and Teutonia. She undertook the mission to revisit the Seers on Midway and took part in the mission to find the Seers in Balston. She was with the Red Glaze Faction when they found the artifact of Clinschor. She aided the Red Glaze Faction in Far Harad which led to the death of Adunaphel, Seventh of Nine.

Mina Euminides' last act was to take up the challenge of Audon Ikorson and sacrifice her life in order to destroy two of the most evil items the world has ever seen: the Ring of Human Control and the Black Cauldron

 

Andromeda Euminides



Cleric/Fighter

Titles:1st Baroness of West Bounty, Priestess of Athena

Level:15 overall (Cleric 14/ Fighter 7) 

Age:330SF (51 years old)

Ethnicity: Spartan

Races: Human

Religion: Greek (Athena)

Weight:175 lbs

Height:6'2"

Eyes: Grey

Hair: Black

Groups: Party of the Pendant

Player: Neil Bayly


Andromeda is the daughter (one of twins) of Mina, the 4th child of the King of Sparta, Archidemus V and Queen Euthisia. Mina's eldest brother, Leonidas III, became one of Sparta’s Kings but he was assassinated in 327 SF in a coup that led to the family being removed from the Spartan monarchy. Amidst the chaos, Mina was raped by two priests of Ares and she was impregnated. Mina gave birth to twins (boy and girl) in the home of Izella the Fire Witch in Slavia. Mina (along with her infant twins) fled to the western island of Midway (Infula Atlantis to the Romans) and a city-state-colony called Minneapolis.

After Mina sacrificed her life to destroy the Ring of Human Control and Black Cauldron, Andromeda and her twin brother, Achilles, were raised in Minneapolis by interests loyal to the family. As the years passed, the distant city-state was largely forgotten by the new Spartan rulers as well as the present Albornian overlords. Minneapolis was left on its own to develop and prosper.

Andromeda was trained to serve as a priestess in the Temple of Athena, Minneapolis.

At the age of 31 years, Andromeda departed Minneapolis and Midway and travelled to Pendant Estate on Shemar to join the Party of the Pendent.