03/12/2024
Expanded Session Notes: Kyrrha’s Personal Account
Present:
- Mandy: Thia Lathalas (¼ staff)
- Chris: Hugh Greendale (Sword and shield)
- Paul: Alto Uccello (Bow)
- Neil: Kyrrha (Bow, scouting specialist)
- Dean: Sora (¼ staff, spellcaster)
- Andy: Thaumat (¼ staff and shield, nature magic)
Arrival at the Village and Meeting with the Mayor
After a long journey, we finally reached the village. The mayor called for a meeting to discuss matters of security and tasks for our group.
Kyrrha's Internal Commentary: “A long discussion with the mayor—how riveting. At least they’re covering our expenses while we’re here. I’ll give them that much credit.”
The group is tasked with scouting out an old shack on the outskirts of the village. It’s suspected of being linked to bandit activity, but the idea of investigating a shack feels underwhelming. Still, duty calls.
Heading Out to the Shack
As we prepare to leave, Hugh and Alto banter lightly, their contrasting statures and ranger skills making for an amusing dynamic.
Kyrrha's Commentary: “The tall and the short, little and large. What a duo.”
Approaching the Shack
The shack appears weathered and ominous. The group pauses to decide who will open the door, and all eyes eventually turn to Kyrrha.
Kyrrha: (Rolling her eyes) "Fine. But I’m doing this smartly. May I borrow your staff, Thaumat"
Thaumat, ever trusting, hands over her staff.
Kyrrha: “What a silly thing to do, but her loss is my gain.”
Using the borrowed staff, Kyrrha carefully scrapes the ground in front of her as she approaches, checking for traps. Nothing—a good sign. The door is hanging loosely on its hinges but latched. Kyrrha uses the staff to unlatch it and moves aside as the door crashes open.
A loud crash followed by a scream emanates from inside the shack.
Kyrrha: (Nonchalant) "I’ll let the thinkers handle that mess."
She steps back and begins scouting the perimeter, focusing on a 50-foot radius around the structure. Her training pays off as she discovers tracks heading north.
Return to the Group with a "New Friend"
When Kyrrha stealthily returns to the group, she finds they’ve made an unexpected acquaintance: a goblin.
Kyrrha's Commentary: “More fun.”
After some persuasion, Kyrrha directs Hugh and Alto—or as she calls them, "little and large"—to the tracks she discovered earlier.
Tracking Decisions
The tracks split into two groups:
- A larger group heading directly north.
- A smaller group moving northwest.
The team decides to follow the smaller group, taking the goblin along for the ride.
Kyrrha: “Good choice. Fewer enemies, fewer problems… or so I hope.”
As Hugh and Alto scout ahead, Kyrrha falls back, moving silently from tree to tree to cover their flank. Her stealth skills ensure she keeps the group in sight without being noticed.
Encounter with the Bandits
As the group advances, Kyrrha hears voices. Six figures, humans by the look of them, stand chatting near a fallen tree. Kyrrha moves into a flanking position, ensuring she has a clear line of sight.
Hugh's Bold Charge
True to form, Hugh charges forward, sword drawn.
Hugh: (In a commanding voice) "Lay down your weapons and surrender!"
Kyrrha: (Muttering under her breath) "Oh dear."
The bandits laugh and ready their weapons, ignoring his demand.
Kyrrha’s Deadly Precision
While the rest of the group engages the bandits head-on, Kyrrha takes careful aim with her crossbow. Her trusty weapon, Ril’sharynn, doesn’t fail her. She looses a bolt, taking down one bandit with a single shot.
Kyrrha: (Quietly) "One down."
Unseen by the bandits, she shifts her position, keeping herself hidden and continuing to rain precise shots on the enemy.
The Battle Unfolds
- Sora casts powerful spells, to attack and distract the enemies.
- Thaumat calls upon her nature magic, animating vines and roots to entangle the bandits. She even manages to save Hugh, who is nearly overwhelmed by three attackers at once.
Kyrrha: (Smirking) "Fools rush in..." - Thia and Alto provide ranged support, taking down bandits with arrows and firebolts.
Despite the chaos, Kyrrha remains untouched, using her stealth and positioning to her advantage.
Aftermath
As the final bandit falls, Kyrrha walks over to one of the fallen, whispering softly to her blade, Sshamath’enil. The weapon hums as it absorbs the lingering essence of the bandit’s soul.
Kyrrha: (Quietly to herself) "She’s fed well tonight."
The others regroup, tending to their wounds. The goblin proves its worth as a healer, patching up minor injuries. Kyrrha, unscathed as always, observes the scene.
Kyrrha's Commentary: “Yet again, I am untouched while the others look like they’ve been through the wringer. Perhaps they should take notes.”
Reflections
As the party prepares to move on, Kyrrha remains pragmatic. While the others celebrate their victory, she can’t help but note the group’s failure to leave a single bandit alive for interrogation.
Kyrrha: "No thought for information, no strategy. Just blood and bodies. At least we have the goblin—perhaps he’ll prove useful after all."
Despite her frustrations, Kyrrha keeps her thoughts to herself. She knows her role is to remain in the shadows, observing and striking when needed. The group’s chaos may one day prove its undoing, but for now, they’re still standing.
Kyrrha: (Muttering to herself as she sharpens her blade) "Onward to the next mess. Let’s hope this one’s worth the effort."
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