Tuesday 13 November 2018

Scenario 3 Briefing: Darkness and Deceit.

Scenario 3: Darkness and Deceit.

1. Assemble your forces:

Attackers 15pts
Ninja Hero 
2 x Ninja  Group cards
1 x Ninja card
1 x Tadashi (prisoner random location:1 The Mill, 2 The Tower, 3 The main Building, 4 The Shrine)

Defenders 24pts
Samurai Hero
1 x Loyal Samurai
1 x Sergeant card
2 x Spear Group cards
1 x Bowmen Group card
1 x Musketmen Group card
1 x Bowmen Card
1 x Spearman card

2. The battle field:






Yellow circles represent position of the lanterns and the area of illumination.

3. Setting up House Rule:
Ninja attackers go first, can set up anywhere within 3" of the table edge on the village side of the moat. 

Defenders set up:
1 Spearman Group by the bridge (on patrol/guard). 
Single Spearman outside main building (on patrol/guard).
Samurai Hero, Samurai inside the main building.
1 Group inside tower.
1 Group and single Bowman inside building to rear of tower.
Sergeant, 1 Group, Tadashi in whatever building is randomly chosen.

Note it is night time so darkness rules are in play. Anyone within 3" of a lantern is visible, otherwise make a Test of Wits to spot a target. See the Darkness and Deceit booklet for full rules.

4. Solo House Rules for Attackers:
Use new solo house rule chart.

5. Ending the game:
The battle ends when either Tadashi is killed or Tadashi is rescued or all Ninja are killed. 

(Scenario 3 Solo game to follow)

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