1. Assemble your forces:
Attackers 15pts
Samurai hero + 2 skill cards gained (Oda Nobunaga)
2 x Loyal Spearmen cards
1 x Loyal Bowmen card
1 x Loyal Musketmen card
Defenders 15pts
Tadashi the Dishonoured + 1skill card + 1 injury card carried over from scenario 1
4 x Ronin Thug Group cards
1 x Ronin Thug Card
1 x Geisha card (spy - no points paid for this card)
2. The battle field:
3. Setting up House Rule:
Draw out of the bag for each side, start with attackers, first side to draw a samurai token places first unit.
Defenders set up to 10 points within the stronghold and must include Tadashi. Remainder are kept off table as reinforcements.
Keep Tadashi, 1 thug group and the Geisha off table. Allocate treasure tokens to each (1 to 3) as a marker. These groups are in the buildings, 1 group to a building.
The remaining thug group is placed in the centre of the area marked by the 3 lanterns.
Nobunagas force will start 3" in anywhere along the board edge where the track starts. (bottom left of picture).
Nobunagas force draws the first token.
All of Tadashi's force are unaware until the Thug group in the center are attacked in melee, fired on or can see any of Nobunagas force.
Anyone within 3" of a lantern is visible, otherwise make a Test of Wits to spot a target. See the Darkness and Deceit booklet for full rules.
4. Solo House Rules for Attackers:
Use new solo house rule chart.
5. Ending the game:
The battle ends when either Oda Nobunaga or Tadashi are cut down. If the spy does not attack any of Nobunaga's force then she will be held and released as Nobunaga believes her story of being a hired geisha for the evening. If she attacks any of Nobunaga's men and is cut down she will be captured and through interrogation reveal that she is actually a spy for the rival family clan and was delivering more information and orders to Tadashi.
(Scenario 2 Solo game to follow)
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